IBC Quiz #188
16/01/2026

Indu Shree
Class 8
Sri Sharda English High School

Devraj
Class 8
New age high School

Unnathi gowda k.v
Class 8
Bhavishyath public school

Lakshmi N
Class 8
G R International Public school

Sai Rahul
Class 8
Vidya Jyothi school

Yashwanth
Class 8
Royal English medium school

Venkat
Class 8
National Public School

Harshith
Class 8
PREETHI PUBLIC SCHOOL

L Kushil Prasad
Class 4
St Michel's English School

Rekha CM
Class 8
GR International public school
Note: Quiz prizes will be awarded to ten randomly selected students who submit correct answers before the deadline. Winners will be declared on the website and the weekly newsletter.

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Previous Week Quizzes
IBC Quiz #188
January 16, 2026
After a winter night with sub-zero temperatures, Lukas discovers a crack in a water pipe.
An inspection shows that the crack began inside the pipe and forced its way outward, and the pipe material is confirmed to be standard and undamaged.
No heater failure or external force is identified, and nearby houses experienced the same duration of freezing conditions.
Engineers note that freezing alone does not always damage pipes, suggesting another factor was involved.
They suspect that the failure is linked to how the freezing process interacted with the pipe’s constraints.
Which condition most precisely explains why freezing created enough internal pressure to crack the pipe in Lukas’s house, but not in the neighbouring houses?





After a freezing winter night, Lukas discovers that a pipe inside his wall has cracked. An inspection reveals no heater failure, no pipe defect and no external damage. Neighbours with the same house design did not experience this problem.
The only difference was a small habit Lukas followed before going to sleep.
Lukas wants to change just one behaviour to prevent this from happening again.
Which change most directly explains why the neighbours’ pipes did not crack?





IBC Quiz #187
January 09, 2026
Scenario
For an international mobile gaming championship, a company must choose one primary server.
Unlike earlier tests, the evaluation system uses dynamic decision rules, where some conditions override others depending on performance thresholds.
Four servers—Orion, Vega, Nova and Atlas— were tested under identical peak-load conditions.
Evaluation Logic
- Critical Failure Rule
Any server that records eight or more lag spikes during testing is immediately rejected, regardless of its performance in other parameters. - Latency Priority Rule
From the remaining servers, those with an average response time of 95 ms or less are classified as stable. - Selection Logic
- If exactly one server is classified as stable, that server is selected.
- If more than one server is classified as stable, the server with the lowest number of player dropouts is selected.
- If no server is classified as stable, the server with the fewest lag spikes is selected.
Test Observations
-
Orion recorded seven lag spikes, an average response time of 96 ms and 9 player dropouts.
-
Vega recorded six lag spikes, an average response time of 94 ms and 14 player dropouts.
-
Nova recorded eight lag spikes, an average response time of 90 ms and six player dropouts.
-
Atlas recorded five lag spikes, an average response time of 95 ms and 11 player dropouts.
Question
According to the evaluation logic, which server will be deployed for the championship?





Scenario
A mobile gaming company wants to select one server to host a national-level tournament.
During testing, four servers—Alpha, Beta, Gamma,and Delta—were monitored under peak traffic conditions.
The company follows a strict decision protocol, rather than a score-based comparison.
Decision Protocol Used
-
Lag Rule
Any server that experiences more than five lag spikes during testing is immediately rejected.
-
Response Time Rule
From the remaining servers, only those with an average response time of less than 95 ms are shortlisted.
-
Stability Rule
If more than one server still qualifies, the server with the fewest player dropouts is selected.
Observed Test Results
-
Alpha recorded four lag spikes, an average response time of 98 ms and 12 player dropouts.
-
Beta recorded six lag spikes, an average response time of 90 ms and eight player dropouts.
-
Gamma recorded four lag spikes, an average response time of 92 ms and 18 player dropouts.
-
Delta recorded five lag spikes, an average response time of 93 ms, and 10 player dropouts.
Question
According to the company’s deployment protocol, which server will be selected for the tournament?




